Categories: General
Posted by
pieterg on
12/4/2007 6:13 PM |
Comments (5)
So, the game development diary continues.So last night I sat and thought, wouldn t it be cool to start from the ground up, basically that means, building a console system so that we can actually at runtime create objects and log errors to the console etc...A console is a little platform for interacting with your game. So this is what I have so far as structure of the game
Xilath.Debug (This is the game but used for debugging right now)
Xilath.Utilities (This will include little utilities that will help us along the way)
Xilath.Objects (Includes terrain and the other renderable objects I mentioned in my previous post)
Xilath.GUI (Heh, this will contain components such as the HUD (Heads Up Display) and controls that are found in windows such as text boxes and combo boxes)
So with the Xilath.GUI.Console, we have a Texture that will be used to represent the container that is the Console. This texture can be any texture you want, give it a nice alpha or manipulate it at runtime. Then we need a font.
Ziggy has an awesome FontRenderer so get it here
I will post the code later tonight, stay tuned. But for now, have fun and see what you can come up with.
If you would like to post any comments, please do so here, if you have any screenshots, i d love to see them too!Share this post:email it! | bookmark it! | digg it! | reddit! | kick it! | live it!
33527c26-9194-4302-867f-d2d830914859|0|.0